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AI Insights · Timothy · July 2021

Top 5 Sandbox Games on iOS in Denmark - Q2 2021

An overview of the performance of the top 5 sandbox games on iOS in Denmark during the second quarter of 2021, based on data from Sensor Tower.

Top 5 Sandbox Games on iOS in Denmark - Q2 2021

During the second quarter of 2021, the top 5 sandbox games on iOS in Denmark showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:

Roblox experienced a decline in weekly revenue, starting from approximately $118K at the end of March and dropping to about $76K by early June. However, a recovery was seen by the end of June, with revenue peaking at around $99K. Weekly downloads showed a downward trend, decreasing from 5.6K at the beginning of the quarter to 2.7K mid-June, before slightly recovering to 3.9K by the end of the quarter. The weekly active users remained relatively stable, fluctuating around 240K to 250K, with a slight increase towards the end of June, reaching approximately 258K.

Minecraft saw a steady decline in weekly revenue, starting at around $21K at the end of March and dropping to approximately $11K by the end of May. Revenue saw a slight uptick towards the end of June, reaching around $16K. The downloads for Minecraft were consistently low, starting at 160 and declining to 96 by the end of June. Active users showed a slight decline from around 39.2K at the beginning of April to 37.9K by the end of June.

Growtopia had a fluctuating performance in weekly revenue, starting at around $2.6K at the end of March, dropping to as low as $139 in early June, and then rising again to approximately $618 by the end of June. Downloads remained low but stable, ranging from 14 to 62 over the quarter. Active users showed minor fluctuations, hovering around 400 to 440 throughout the quarter.

Block Craft 3D: Building Games experienced inconsistent revenue trends, starting at $245 at the end of March, peaking at $793 in late May, and ending at $235 by the end of June. Downloads fluctuated, with a peak of 1.2K at the end of March, dropping to 413 by mid-June, and then rising again to 704 by the end of June. The active user count showed a gradual decrease from 7.7K at the beginning of April to 5.9K by the end of June.

Terraria maintained a low but steady revenue, starting at $217 at the end of March, decreasing to $45 in mid-June, and ending at $156 by the end of June. Downloads remained low, ranging from 20 to 52 throughout the quarter. Active users showed a slight decline, starting at 143 at the end of March and ending at 121 by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021